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JoJo’s Bizarre Adventure All-Star Battle R” will be released in early fall of 2022. The game features enhanced graphics, additional characters, and other major power-ups from the previous title.

 Namco Bandai Entertainment Inc. announced today (March 10, 2022) that "JoJo's Bizarre Adventure All-Star Battle R" (PS5 / PS4 / Xbox Series X / Xbox One / Switch / PS4 / Xbox One / Switch / PS4 / Xbox One / Xbox One / Switch / PS4 / Xbox One / PS4 / Xbox One / Switch / PS4) will be released on "State of Play", a PlayStation-related title information program. (PC) in early fall 2022.

Thumbnail of Image #001 / "JoJo`s Bizarre Adventure All-Star Battle R" will be released in early fall, 2022. The game will feature enhanced graphics, additional characters, and other major improvements over the previous title.

 This title is a renewal of "JoJo's Bizarre Adventure: All-Star Battle," which was released in 2013 as a PS3 title.


 While the graphics that pursue the expression of JoJo's Bizarre Adventure and the "Easy Beat" system that allows fighting game beginners to easily perform combos by simply pressing a single button have been retained, various elements such as the new "All-Star Battle" mode and additional characters have been added to the game. The game is said to have been powered up.

Thumbnail of Image #003 / "JoJo`s Bizarre Adventure All-Star Battle R" will be released in early fall, 2022. The game will feature enhanced graphics, additional characters, and other major power-ups from the previous title.

 The following is a summary of the major additions/changes that are currently known.

Major increase in the number of additional characters, and changes in character voices and colors to match the anime

 The number of playable characters will increase from 41 (including 9 paid DLC characters) to 50. In addition, the voices of the characters from Parts 1 to 6, which were originally cast in the previous game, will be changed to match the anime version, and the colors and modeling of the 3D models will also be adjusted to match the anime.


■Addition of an all-star battle mode to enjoy memorable battles and dream confrontations in the works.

 An "All-Star Battle Mode" will be added, allowing players to enjoy battles that feature memorable battles from the original manga and anime, as well as "extra battles" that allow them to enjoy various dream battles that transcend clubs. All dialogue is original, and special costumes and other rewards can be obtained by clearing the battles.

The story mode and campaign mode of the previous title will not appear in this title.

■ Brush-up as a fighting game and adjustments to game design

 This title has been brushed up not only as a character game but also as a fighting game, with a wide range of changes, including adjustment of game speed and the addition of advanced input. The detailed adjustments are shown in the box below.

Game speed improvement
The time it takes to launch an attack has been shortened, resulting in speedier battles compared to the previous version.

Hit stop added.
Hit stops have been added to the hit and guard of the player's attacks, making the game speedier and more tactical.

Added advance input
Relaxed the number of frames available for input for the next action. This allows the character to be controlled as desired.

Special move commands can now be input even with simple commands.
Command input can now be omitted (↓→ is OK if ↓↘→ is used), making it easier to activate special moves, etc. Characters can be moved more freely.

Game design adjustments
The behavior and power of some techniques have been changed, and the game design has been tuned to make battles more exciting. The design of super special moves (GHA) has been changed so that their consumption and power changes according to the amount of gauges accumulated, making battles more exciting to the end. (Assuming two gauges are 100% powerful, 2.5 gauges are 120% powerful, and 3 gauges are 150% powerful.)

(c)JoJo`s Bizarre Adventure All Star Battle R
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【Background】
・Graduated from Kyoto University with a major in Japanese Culture Studies, Faculty of Letters
・After graduation, worked 4 years as editor and proofreader for a print magazine specializing in traditional performing arts and culture
・Became a freelance journalist in 2021 and launched japanculturean.com in 2022
【Expertise】
・Pop-Culture Fusion Analysis
Analytical commentary on how modern pop-culture media (anime, film, fashion) incorporates and reinterprets traditional Japanese motifs.